Stellaris protectorate vs vassal. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Stellaris protectorate vs vassal

 
After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleetsStellaris protectorate vs vassal  So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those

This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. there's a lot to say about stellaris' war systems. I don't really use the espionage system to know enough though. 197 3. Taking in a significant number of foreign pops can result in unrest due to differing. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. [deleted] • 1 yr. Communicate with the vassal and select the option; it should be the bottom most option available. Check the Stellaris wiki for the basic setup. sedmeister. I get the mechanic from the defensive agreement causing it. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. The federation system in Stellaris has much more potential for more. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Well. Opinion /trading doesn't increase it. Im trying to vassalize someone. When you start it, you will be shown the amount of influence required to integrate. everstillghost • 5 yr. 25 influence. Yes, one vassal may be able to build a powerful enough laser, but. stigmund77 First Lieutenant. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. They cannot enlighten, covert infiltrate or any other method, to. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Reset All Arguments. Megacorps can't change vassals to a type that isn't Subsidiary. It's very stupid, but you can't integrate them. In vanilla Stellaris primitive empires that become spacefaring have been unintentionally handicapped since 2. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Report. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. 1 game reach the point of enlightenments. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. • 5 yr. I'm playing a game of Stellaris for the first time in about 8 months or so. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. 5. The opinion trading modifier doesn't change that. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. You get 1 influence point for each protectorate you have established. Yeah that makes sense, thanks a lot. Vassals are very bad. #7. Aesclepius713 • 2 yr. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. You will have to release, claim and conquer. Both types can be integrated after ten years. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. Protectorate. Also vassels and protectorate will never rebel and always be loyal. . It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). Irbynx. they're very flexible, but require some time to set up. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. So to be made a protectorate they need greater than a 50% tech difference. And maybe a vassal could be made to give you some tribute. 5 loyalty (0. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Protectorates do not assimilate with the protector due to independence treaty. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Protectorate can not be integrated into your empire. It makes changes to what they provide to their overlord. Alloy foundries are a good way to stopping being a vassal. You can only make an empire into a protectorate if they are much weaker than you. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. I can select this and "Proceed" to change them to a Protectorate. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. You can write that mod yourself, as all you need is just one single number at the right place. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. If you're declaring war against them, it should be near the bottom of the wargoals list. Все. Thread starter Less2; Start date Mar 19, 2023;. Learn more about Vassalization Rebalance at GameJunkie. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. It can be useful to give land to vassals in war declarations. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Stellaris. r/Stellaris • I integrated a vassal. 4. Gain enough tech to turn them into a protectorate. Sorted by: 23. There's only three major empires not vassalized now. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. Have your vassals all follow your doomstack. tempest. It happens in multiple games. You want this as scholar vassals do not demote to protectorate, you can tax them at 75% for science 45% for everything else, they produce massive amounts of science, and you can have holdouts to boost loyalty. But okay. It is okayish. I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. Azunai Jul 11, 2016 @ 5:51am. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Or through a specific origin, although without some serious content to back it up it’d be a bit of a waste if an origin. 6. Protectorates are the only way to artificially boost influence, at . ago. 3 of them were Scholariums with 75%. Vassels rarely creating any meaningfull fleets. So basicly its if you wont to have. You can not integrate subsidiaries. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. I typically vassalize Fallen Empire core worlds and. ago. 5. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Tributaries are much better imo. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. ago. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. 3. ago. They do lose the difficuilty bonus, yes. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. 2Tripled the max stored influence amount due to the above change (now. Honestly vassals as a whole need to be overhauled really badly. 3. I control vast amounts of territory directly and most of my allies asked to become my vassal. 0. Behave almost exactly the same as a vassal. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. Stellaris needs a mature galaxy option in game set-up. Ryuzenshi • 1 yr. For the first option, just studying them (wether passively or actively) may. 5% increase in trade output back to you. Broke Tributary is useless. x and is still not updated with 3. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. unless the AI decides to release you for whatever reason or someone else wins a war vs. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Stellaris. ( I. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. GazOCee. Yea. Now I have grown to the point where I am as powerful as my Overlord. . . Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Conquering directly just gives you the planets and populations directly, and will generally be strongest. There seems to be no way to become. I believe you gain +1 Influence per month for each protectorate you have. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Subjugation agreement and pops. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. I currently share a trade league with 6 other empires, and all of them have to vote with me. Legacy Wikis. Europa Universalis IV has 310 Achievements worth 1405 points. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. So I turned a sector into a scholarium while in a federation. 965. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. All other new vassal mechanics from Overlord become obsolete though. Vassals must spend influence to deny your contract negotiation request. Tehnomaag •. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think it's common knowledge by now that AI vassal on higher difficulties is basically useless other than neutering a potential rival and prepping…Revolts and Rebellions: possible to prevent? It seems like revolts, once you get the warning about them, are impossible to prevent. We can negotiate, and renoegotiate the terms of our agreement. Once they have 50% of your researched techs they become a vassal. 1. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. Content is available under Attribution-ShareAlike 3. Unless they're at war in which the option will be greyed out, or they're already someone else's. Top500k • 5 yr. Lets find out. ago. This doesn't work in Cepheus. 5. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Even with this boost though, it can take some time. Showing 1 - 2 of 2 comments. My biggest gripe is that empires in the "protectorate zone" are ineligible for bastion, prospectorium, and scholarium. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. . I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. The federation system in Stellaris has much more potential for more interesting things in the context of subservient relations, vassals of various types etc… After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Best. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). 0 unless otherwise noted. You can't control them directly-outside of the tribute they owe, they're largely autonomous. No option to negotiate for a specialized subject. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. 0 unless otherwise noted. I have been thinking about this for a while and I think vassalisation is overpowered. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. Integration takes decades and (more importantly) costs a lot of precious influence. 5 to 0. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. CrUsHeR May 18, 2022 @ 1:34pm. 5 per stationed army). they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. But it doesn't make sense to me. This is a problem because Stellaris does not respect borders or distance except for moving ships. Once you've filled out your specialist roles, this is where most of your vassals end up. Best. You get 1 influence point for each protectorate you have established. If you haven't been the overlord for enough time, the option will be disabled, but still visible. Most princely states in India were vassals of British India before independence of India. Stellaris. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. I only demand holdings and possible future integration. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. well. 6. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. So I guess the title says it all. Steps to reproduce the issue. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). they're very flexible, but require some time to set up. 0 unless otherwise noted. [deleted] • 5 yr. This article is for the PC version of Stellaris only. After 2 techs completed, i could only ask to be their vassal. After a period of time you can then go back to your vassals and have the integrate into your empire. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. make a protectorate. Diogenes_of_Sparta • Specialist • 2 yr. Um. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. For protectorates, you actually gain influence, iirc. They give you +0,25 influence if you accept and then gets -80% to research cost. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. Depends but with the vassal system in place, I uplift them and let them grow to a nice size. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. Except maybe espionage that causes a political incident. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. It. until they declare war on you. However, I am still pulling further and. This page was last edited on 7 June 2023, at 11:13. isn't entirely true either: you have to be superior in fleet, tech and economy at once. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. This will prevent their ally from joining the war unless they really hate you. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands. If you are a megacorp, you get a casus belis to expropiate all of their offices of the planets you have a commercial pact with. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. After that you can propose changes. Release them, then declare a war to make them a tributary. ago. Once you subjugate AI, it has 0% boost regardless. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. Depending on how strong you are relatively to either of them. After that go in, capture claimed systems and release them as a vassal. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Stellaris. 0. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Own a vassal. And most people play on fast speeds rather than normal. If you win the war, you'll get the empire as your subject. immediately, before your vassal has. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. you always have Subjugation CB if they refuse. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. Can not transfer a system to protectorate. Things were nice, but they noticed we would eventually surpass them and started integration. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. All Discussions. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. ago. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Rord64 Mar 18, 2018 @ 6:06am. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. Mar 1, 2011 265 498. With extra care and tech sharing, but without loosing contract they made. Which in turn caused starvation. But I cant push the agreement any more favorable than it already is. Protectorates get an 80% tech discount helping them catch up. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. Once within a 60% tech difference you should be able to change their type. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. [deleted] • 5 yr. Vassalization request towards a Machine Intelligence empire. Once they have 50% of your researched techs they become a vassal. of. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. Vassal builds own fleet and with domination increases your fleet cap. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Basically you need three things: You need to be on good terms with them. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. your master with the goal to release you. . If you are ok micromanaging, you can incorporate them, gene mod and fix their planets, then release as a vassal again. Yes, one vassal may be able to build a powerful enough laser, but. It's small vassals that are completely useless. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Never rely on them for anything. If you use this CB, the former subject will join your side in the war. This will prevent their ally from joining the war unless they really hate you. However, vassals do drain your influence and cost even more to integrate. They aren’t going to. And, if they don't have the influence they are forced to accept. 3. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). So, if you have enough influence, you can brute force the change. Correction: Only voluntary protectorates. The rights and obligations. until they declare war on you. In my war to vassalise my neighbor, they blockaded one of my planets which caused global food production to go negative. Find the section about vassals and copy that line that allows integration to the section about protectorates. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. This page was last edited on 7 June 2023, at 11:13. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. is that protectorate is government by a protector; -- applied especially to the government of England by Oliver Cromwell while vassal is the grantee of a fief, feud, or fee; one who keeps land of a superior, and who vows fidelity and homage to him, normally a lord of a manor; a. ago I think that both having vassals and being a member of the. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. You can just stack that up. You don't need them to survive, but it's a less "threatening" way to expand your empire. 1. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. You get secret fealty CB on their overlord. XBOX • 3 yr. I wanted them to expand. 27. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. ago. Now, that just isn't right. Every. lordxanon. Once they get enough tech they immediately turn into a vassal. 1. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. Triflest • 1 yr. I checked my new vassal and there's nothing specifying said influence input. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. They get a one sided defense pact with.